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Fast ForWord Series Overview
7 programs, 45+ exercises, each addressing a range of cognitive skills
Fast ForWord programs are worked on in sequence with two phases, typically taking 4-7 months:
- Cognitive — works on skill gaps
- Reading — fluency & comprehension
Gemm Learning develops individualized protocols for elementary age, teenagers and adults.
The Fast ForWord games in Foundations I are designed for k-6, ages 5-11 and are language- and cognitive skill-based. They train cognitive skills — processing, working memory, attention, sequencing — building a foundation for the reading programs that follow.
Foundations II comes next with games that add text to the mix, continuing the cognitive skill development.
Fast ForWord Elements 1 is the adolescent/adult version of Fast ForWord Foundations for learners in 7th grade and later, and for adults. It uses the same cognitive training exercises with different graphics. The games have a space age feel to keep teenagers engaged.
The Reading Series
The Fast ForWord Reading series is loosely correlated with grades, although Reading Level 4 and 5 will challenge many middle and high school students.
Reading Level 1
Reading Level 1 — for K to 2nd graders — works on early foundational skills such as vocabulary, phonemic awareness, spelling and reading accuracy in sentence comprehension as well as eye tracking exercises. The primary goal is reading fluency.
Fast ForWord Reading Level 1
Reading Level 2
Reading Level 2 — for 2nd to 4th graders — continues the same mix of exercises as seen in Reading Level 1, with more focus on reading comprehension.
Fast ForWord Reading Level 2
Reading Level 3
Designed for 3rd to 5th graders, Reading Level 3 raises the bar in reading with analytical exercises that challenge participants to think while reading, a Common Core State Standard. It also has reading, grammar and vocabulary games that continue to develop fundamental building blocks.
Fast ForWord Reading Level 3